
COL DE TURINI
FRANCE / TARMAC / 31.05 KM
Terrain, road line and heights from 0.5 m LiDAR. Summit at 1,607 m, two tunnels.

Real roads. Measured physics. No excuses.
A rally simulation built on real elevation data, with a physics model checked by 204 automated realism gates. Supports VR and steering wheel force feedback.
All footage is in-engine capture of real recorded runs. Nothing is animated by hand.
Carcass deflection with real static friction, load sensitivity and combined slip. Temperature, hot pressure and wear, per tyre.
Each wheel hub is its own mass on its own spring and damper. Geometry is solved from the links, so camber, bump steer and roll centre move with wheel travel.
Three locking differentials and the brakes solved together. Turbo lag that follows exhaust energy, and anti-lag.
Wet roads carry a water film, a line that dries with running order, puddles, and ruts that deepen on a second pass.
Punctures, bent suspension, overheating, lost gears. Dents, cracked glass, broken lamps and detached panels.

On-screen telemetry is decoded per frame from the recorded run.
2.0 litre turbocharged in-line four, all-wheel drive, right-hand drive. Driver and co-driver are modelled in the cabin.




FRANCE / TARMAC / 31.05 KM
Terrain, road line and heights from 0.5 m LiDAR. Summit at 1,607 m, two tunnels.

FINLAND / GRAVEL / 33 KM
The real route on national elevation data.

WALES / GRAVEL / 31.8 KM
The real forest roads on real elevation data, with the wind farm on the tops.

FICTIONAL, SCOTLAND / MIXED / 9.8 KM
Gravel, tarmac, cobbles, a ford, mud and flagstones. Designed for the game.
ARGENTINA / GRAVEL / 16.1 KM
Drops 750 m from 2,136 m, across four narrow suspension bridges.
FICTIONAL / FREE ROAM / EIGHT LAYOUTS
A 2 by 2 mile site: mall car park, rallycross, jump park, warehouses, skid pan, surface strips, hill loop and ring road.

Seasons, time of day and weather are selectable: clear, overcast, rain, snow, mist; day, low sun, night with lamps. Co-driver pace notes are generated from the road and spoken.